I've been a subscriber and avid reader of Computer Music since their first issue. And its just astounding how computer based music has progressed since the mag came out in the late 90s. But as well as all the techy reviews - they also like you to get more experimental.
So Rachmiel - who's their most experimental columnist did an article in the June issue 113 about the principles of musical gestalt (with music samples to demonstrate) in the June issue. It was so interesting - as I read it travelling up to London today on the train I though I'd share them:
1. Proximity. We tend to instinctively group elements the closer they are to each other. Its a classic way to create meaning.
2. Similarity - we treat objects of similar size colour, shape and texture as part of the same gestalt
3. Closure - we tend to enclose spaces by completing contours and ignoring gaps.
4. Figure and ground - we divide the visual field into figure and ground - and can't normally see both at once - perception is selective.
5. Symmetry - We perceive complex images as wholes because of their combined symetrical forms rather than their individual asymetric parts.
6. Pragnanz - the most mysterious. Perception is holistic so given inputs of complexity and randomness we instinctively simplify, regulate, balance and impose perceptual order.
I've come across these before in my reading around the area of design. What intrigues me is how gestalt can be applied to strategy and the orchestration of ideas. Because strategizing is usually verbal the connections made are verbal and logical. When the creative outputs are closer to gestalt. Gestalt gives us some pointers for how to go about non verbal strategizing - how humans instinctively create associations and how using persuasion we can inform the creation of perception. Advertising works this way rather than logically anyway. But it seems bizarre that we can't use these foundational principles to sort the messaging before the creative brethren get to turn it into a creative idea.