In this last territory of communications - I was really out on a limb because content was still a relatively new idea and was in direct conflict with the advertising model which develops highly focussed content for a single purpose and is only paid when they make new content. Developing content at much lower cost or borrowing it from 3 parties is an idea which has been fuelled by the explosion in social media - so I am relieved to see how far content has progressed as a way of building relationships with audiences and creators/promoters. I still think Walkers Crisps and the find a new flavour campaign takes a lot of beating.
If you look back to my comments in the Coca cola content strategy you can see I have misgivings about the amount of control companies are willing to cede. It sounds like a great idea but the lawyers get involved very quickly - Companies are happy to create as long as they control/own the content. And this isn't really the spirit of co-creation is it? The reason why content is so compelling is that there is so much good quality content out there - advertising worked because you had to watch it to get hold of the good stuff. That is no longer true.So brands need to light lots of fires and then help people to build up the ones they find useful. Tricky if it turns out that what the client really wants is product endorsement and ads that the customer has made themselves.

The high ground for me remains the ability of brands to construct narratives which people want to pay attention to. For geek brands like Apple -not announcing product release schedules and doing reveals is a kind of storyline but dependend on a series of product launches which amaze the faithful. I'm not convinced this model is sustainable. More interesting is Virgin Atlantic giving their profits away for researching global warming - doing interesting things and setting oneself challenges which your customers care about is a powerful way to win attention because your customers may want to help by cretaing content around this - imitation (John Grant has written about this in the Green Marketing Manifesto as well as in Co-opportunity. Brands resource their customers and vice versa). Of course money has to be made as well but the value being created is no longer just about share price which neither customers nor employees for the most part consider an eseential part of the value of the business. Constructing these kinds of narratives seems to me to be one of the emerging planning challenges.Requiring planners to be creative and commercial when sometimes these are at odds with one another. I have been able to use my brand screenplay technique on a number of occasions both to workshop storylines for brands and also for doing brand development research. For brands such as the London Eye. What I value in the screenplay writing approach (and this is backed up by those I have taken through the process) is the way it allows you to understand the narratives being contributed by brands across a market category. Far too much brand essence work takes the brand in isolation from what competitors are doing which is why so many brands are (design elements aside) identical to their competitors brands in the values they hold. This technique helps you get away from that kind of delusional thinking. Also narratives develop using conflict - most brand development avoids conflict - the brand is simplistic and static and the values never challenged. Conflict defines character and enables you to see what a brand character is capable of.
Transmedia is another area I am intrigued by. Certainly it has become a mainstream of entertainment allowing the sifting of audiences based on the amount of attention each is able and willing to give. My problem with companies telling their stories in different ways across lots of different channels is that it requires a lot of attention from your customers most of which have better things to do. Western youthful audiences can now cope with much more dense storylines than they used to. But engagement across all levels is more important than entertainment. I don't think that any brand can flourish by entertaining its customers and not doing more than that. Experiential marketing immerses customers to give them a different level of understanding and emotional involvement - it doesn't just entertain.
Something we have not taken seriously enough is the level of marketing literacy - marketing is now understood - it is taught in primary schools. In the light of which it is surprising how dull so much marketing is and how much more playful it could be. So why not ask your customers to choose the marketing strategy - or make them guess which one you're following?
So to conclude another rather rambling post - I think planning has a role in making marketing and marketing communications more playful and purposeful to engage customers. And to be involved in wider aspects of their lives. This seems to be the way content marketing is indeed going.
Right then that's the 6 areas by way of an update from the article I wrote in 2008. Now with a little over a week to go I need to think about what I would put into a paper about the future of planning. Taking it to 2020. Hmm